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The following program demonstrates the use of a random number generator to produce uniform random numbers in the range [0.0, 1.0),
#include <stdio.h> #include <gsl/gsl_rng.h> int main (void) { const gsl_rng_type * T; gsl_rng * r; int i, n = 10; gsl_rng_env_setup(); T = gsl_rng_default; r = gsl_rng_alloc (T); for (i = 0; i < n; i++) { double u = gsl_rng_uniform (r); printf ("%.5f\n", u); } gsl_rng_free (r); return 0; }
Here is the output of the program,
$ ./a.out0.99974 0.16291 0.28262 0.94720 0.23166 0.48497 0.95748 0.74431 0.54004 0.73995
The numbers depend on the seed used by the generator. The default seed
can be changed with the GSL_RNG_SEED
environment variable to
produce a different stream of numbers. The generator itself can be
changed using the environment variable GSL_RNG_TYPE
. Here is the
output of the program using a seed value of 123 and the
multiple-recursive generator mrg
,
$ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.outGSL_RNG_TYPE=mrg GSL_RNG_SEED=123 0.33050 0.86631 0.32982 0.67620 0.53391 0.06457 0.16847 0.70229 0.04371 0.86374