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Many functions in the library are defined for different numeric types.
This feature is implemented by varying the name of the function with a
type-related modifier—a primitive form of C++ templates. The
modifier is inserted into the function name after the initial module
prefix. The following table shows the function names defined for all
the numeric types of an imaginary module gsl_foo
with function
fn
,
gsl_foo_fn double gsl_foo_long_double_fn long double gsl_foo_float_fn float gsl_foo_long_fn long gsl_foo_ulong_fn unsigned long gsl_foo_int_fn int gsl_foo_uint_fn unsigned int gsl_foo_short_fn short gsl_foo_ushort_fn unsigned short gsl_foo_char_fn char gsl_foo_uchar_fn unsigned char
The normal numeric precision double
is considered the default and
does not require a suffix. For example, the function
gsl_stats_mean
computes the mean of double precision numbers,
while the function gsl_stats_int_mean
computes the mean of
integers.
A corresponding scheme is used for library defined types, such as
gsl_vector
and gsl_matrix
. In this case the modifier is
appended to the type name. For example, if a module defines a new
type-dependent struct or typedef gsl_foo
it is modified for other
types in the following way,
gsl_foo double gsl_foo_long_double long double gsl_foo_float float gsl_foo_long long gsl_foo_ulong unsigned long gsl_foo_int int gsl_foo_uint unsigned int gsl_foo_short short gsl_foo_ushort unsigned short gsl_foo_char char gsl_foo_uchar unsigned char
When a module contains type-dependent definitions the library provides individual header files for each type. The filenames are modified as shown in the below. For convenience the default header includes the definitions for all the types. To include only the double precision header file, or any other specific type, use its individual filename.
#include <gsl/gsl_foo.h> All types #include <gsl/gsl_foo_double.h> double #include <gsl/gsl_foo_long_double.h> long double #include <gsl/gsl_foo_float.h> float #include <gsl/gsl_foo_long.h> long #include <gsl/gsl_foo_ulong.h> unsigned long #include <gsl/gsl_foo_int.h> int #include <gsl/gsl_foo_uint.h> unsigned int #include <gsl/gsl_foo_short.h> short #include <gsl/gsl_foo_ushort.h> unsigned short #include <gsl/gsl_foo_char.h> char #include <gsl/gsl_foo_uchar.h> unsigned char