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There are three kinds of core equality predicates in Scheme, described
below. The same kinds of comparisons arise in other functions, like
memq
and friends (see List Searching).
For all three tests, objects of different types are never equal. So
for instance a list and a vector are not equal?
, even if their
contents are the same. Exact and inexact numbers are considered
different types too, and are hence not equal even if their values are
the same.
eq?
tests just for the same object (essentially a pointer
comparison). This is fast, and can be used when searching for a
particular object, or when working with symbols or keywords (which are
always unique objects).
eqv?
extends eq?
to look at the value of numbers and
characters. It can for instance be used somewhat like =
(see Comparison) but without an error if one operand isn't a
number.
equal?
goes further, it looks (recursively) into the contents
of lists, vectors, etc. This is good for instance on lists that have
been read or calculated in various places and are the same, just not
made up of the same pairs. Such lists look the same (when printed),
and equal?
will consider them the same.
Return
#t
if x and y are the same object, except for numbers and characters. For example,(define x (vector 1 2 3)) (define y (vector 1 2 3)) (eq? x x) => #t (eq? x y) => #fNumbers and characters are not equal to any other object, but the problem is they're not necessarily
eq?
to themselves either. This is even so when the number comes directly from a variable,(let ((n (+ 2 3))) (eq? n n)) => *unspecified*Generally
eqv?
below should be used when comparing numbers or characters.=
(see Comparison) orchar=?
(see Characters) can be used too.It's worth noting that end-of-list
()
,#t
,#f
, a symbol of a given name, and a keyword of a given name, are unique objects. There's just one of each, so for instance no matter how()
arises in a program, it's the same object and can be compared witheq?
,(define x (cdr '(123))) (define y (cdr '(456))) (eq? x y) => #t (define x (string->symbol "foo")) (eq? x 'foo) => #t
Return
1
when x and y are equal in the sense ofeq?
, otherwise return0
.The
==
operator should not be used onSCM
values, anSCM
is a C type which cannot necessarily be compared using==
(see The SCM Type).
Return
#t
if x and y are the same object, or for characters and numbers the same value.On objects except characters and numbers,
eqv?
is the same aseq?
above, it's true if x and y are the same object.If x and y are numbers or characters,
eqv?
compares their type and value. An exact number is noteqv?
to an inexact number (even if their value is the same).(eqv? 3 (+ 1 2)) => #t (eqv? 1 1.0) => #f
Return
#t
if x and y are the same type, and their contents or value are equal.For a pair, string, vector or array,
equal?
compares the contents, and does so using using the sameequal?
recursively, so a deep structure can be traversed.(equal? (list 1 2 3) (list 1 2 3)) => #t (equal? (list 1 2 3) (vector 1 2 3)) => #fFor other objects,
equal?
compares as pereqv?
above, which means characters and numbers are compared by type and value (and likeeqv?
, exact and inexact numbers are notequal?
, even if their value is the same).(equal? 3 (+ 1 2)) => #t (equal? 1 1.0) => #fHash tables are currently only compared as per
eq?
, so two different tables are notequal?
, even if their contents are the same.
equal?
does not support circular data structures, it may go into an infinite loop if asked to compare two circular lists or similar.New application-defined object types (see Defining New Types (Smobs)) have an
equalp
handler which is called byequal?
. This lets an application traverse the contents or control what is consideredequal?
for two objects of such a type. If there's no such handler, the default is to just compare as pereq?
.