Next: Atomic Data Access, Previous: Merged Signals, Up: Defining Handlers
Handler functions usually don't do very much. The best practice is to
write a handler that does nothing but set an external variable that the
program checks regularly, and leave all serious work to the program.
This is best because the handler can be called asynchronously, at
unpredictable times—perhaps in the middle of a primitive function, or
even between the beginning and the end of a C operator that requires
multiple instructions. The data structures being manipulated might
therefore be in an inconsistent state when the handler function is
invoked. Even copying one int
variable into another can take two
instructions on most machines.
This means you have to be very careful about what you do in a signal handler.
volatile
. This tells the compiler that
the value of the variable might change asynchronously, and inhibits
certain optimizations that would be invalidated by such modifications.
A function can be non-reentrant if it uses memory that is not on the stack.
For example, suppose that the signal handler uses gethostbyname
.
This function returns its value in a static object, reusing the same
object each time. If the signal happens to arrive during a call to
gethostbyname
, or even after one (while the program is still
using the value), it will clobber the value that the program asked for.
However, if the program does not use gethostbyname
or any other
function that returns information in the same object, or if it always
blocks signals around each use, then you are safe.
There are a large number of library functions that return values in a fixed object, always reusing the same object in this fashion, and all of them cause the same problem. Function descriptions in this manual always mention this behavior.
This case arises when you do I/O using streams. Suppose that the
signal handler prints a message with fprintf
. Suppose that the
program was in the middle of an fprintf
call using the same
stream when the signal was delivered. Both the signal handler's message
and the program's data could be corrupted, because both calls operate on
the same data structure—the stream itself.
However, if you know that the stream that the handler uses cannot possibly be used by the program at a time when signals can arrive, then you are safe. It is no problem if the program uses some other stream.
malloc
and free
are not reentrant,
because they use a static data structure which records what memory
blocks are free. As a result, no library functions that allocate or
free memory are reentrant. This includes functions that allocate space
to store a result.
The best way to avoid the need to allocate memory in a handler is to allocate in advance space for signal handlers to use.
The best way to avoid freeing memory in a handler is to flag or record the objects to be freed, and have the program check from time to time whether anything is waiting to be freed. But this must be done with care, because placing an object on a chain is not atomic, and if it is interrupted by another signal handler that does the same thing, you could “lose” one of the objects.
errno
is non-reentrant, but you can
correct for this: in the handler, save the original value of
errno
and restore it before returning normally. This prevents
errors that occur within the signal handler from being confused with
errors from system calls at the point the program is interrupted to run
the handler.
This technique is generally applicable; if you want to call in a handler a function that modifies a particular object in memory, you can make this safe by saving and restoring that object.