Next: Communication Styles, Up: Sockets
When you create a socket, you must specify the style of communication you want to use and the type of protocol that should implement it. The communication style of a socket defines the user-level semantics of sending and receiving data on the socket. Choosing a communication style specifies the answers to questions such as these:
Designing a program to use unreliable communication styles usually involves taking precautions to detect lost or misordered packets and to retransmit data as needed.
You must also choose a namespace for naming the socket. A socket name (“address”) is meaningful only in the context of a particular namespace. In fact, even the data type to use for a socket name may depend on the namespace. Namespaces are also called “domains”, but we avoid that word as it can be confused with other usage of the same term. Each namespace has a symbolic name that starts with `PF_'. A corresponding symbolic name starting with `AF_' designates the address format for that namespace.
Finally you must choose the protocol to carry out the communication. The protocol determines what low-level mechanism is used to transmit and receive data. Each protocol is valid for a particular namespace and communication style; a namespace is sometimes called a protocol family because of this, which is why the namespace names start with `PF_'.
The rules of a protocol apply to the data passing between two programs, perhaps on different computers; most of these rules are handled by the operating system and you need not know about them. What you do need to know about protocols is this:
Throughout the following description at various places
variables/parameters to denote sizes are required. And here the trouble
starts. In the first implementations the type of these variables was
simply int
. On most machines at that time an int
was 32
bits wide, which created a de facto standard requiring 32-bit
variables. This is important since references to variables of this type
are passed to the kernel.
Then the POSIX people came and unified the interface with the words "all
size values are of type size_t
". On 64-bit machines
size_t
is 64 bits wide, so pointers to variables were no longer
possible.
The Unix98 specification provides a solution by introducing a type
socklen_t
. This type is used in all of the cases that POSIX
changed to use size_t
. The only requirement of this type is that
it be an unsigned type of at least 32 bits. Therefore, implementations
which require that references to 32-bit variables be passed can be as
happy as implementations which use 64-bit values.