7 How you can help
7.1 Help GNU
Please remember that development of Liquid War 6 is a volunteer effort, and you can also contribute to its development. For information about contributing to the GNU Project, please read How to help GNU.
7.2 What is needed?
According to the current road map, I (Christian Mauduit) will need to work for some time on setting up the basis of the game.
Basically the game must be at least playable in some demo mode for people
to start hacking efficiently on it.
Meanwhile, there are always tasks which can save me a lot of time:
- testing, and making bug-reports, is always welcome;
- translating can also be done right now, since Liquid War 6 already has i18n support;
- artwork, including icons, musics, textures, good-looking color sets are something I'm pretty bad at doing myself, any help on this side is appreciated;
- level design, this has been one of the major contribution field with
Liquid War 5, and should it be the case again with Liquid War 6, it
would just be fine;
- OpenGL and Guile hacking, I currently have a rather superficial knowledge of OpenGL and Guile, so experienced programmers in those domains could possibly help the project a lot, maybe not by developping directly on it, but at least by sharing their knowledge.