The command language provides explicit control over the link process, allowing complete specification of the mapping between the linker's input files and its output. It controls:
You may supply a command file (also known as a linker script) to the
linker either explicitly through the `-T' option, or implicitly as
an ordinary file. Normally you should use the `-T' option. An
implicit linker script should only be used when you want to augment,
rather than replace, the default linker script; typically an implicit
linker script would consist only of INPUT
or GROUP
commands.
If the linker opens a file which it cannot recognize as a supported object or archive format, nor as a linker script, it reports an error.
The ld
command language is a collection of statements; some are
simple keywords setting a particular option, some are used to select and
group input files or name output files; and two statement
types have a fundamental and pervasive impact on the linking process.
The most fundamental command of the ld
command language is the
SECTIONS
command (see section Specifying Output Sections). Every meaningful command
script must have a SECTIONS
command: it specifies a
"picture" of the output file's layout, in varying degrees of detail.
No other command is required in all cases.
The MEMORY
command complements SECTIONS
by describing the
available memory in the target architecture. This command is optional;
if you don't use a MEMORY
command, ld
assumes sufficient
memory is available in a contiguous block for all output.
See section Memory Layout.
You may include comments in linker scripts just as in C: delimited by `/*' and `*/'. As in C, comments are syntactically equivalent to whitespace.
Many useful commands involve arithmetic expressions. The syntax for expressions in the command language is identical to that of C expressions, with the following features:
An octal integer is `0' followed by zero or more of the octal digits (`01234567').
_as_octal = 0157255;
A decimal integer starts with a non-zero digit followed by zero or more digits (`0123456789').
_as_decimal = 57005;
A hexadecimal integer is `0x' or `0X' followed by one or more hexadecimal digits chosen from `0123456789abcdefABCDEF'.
_as_hex = 0xdead;
To write a negative integer, use the prefix operator `-' (see section Operators).
_as_neg = -57005;
Additionally the suffixes K
and M
may be used to scale a
constant by
respectively. For example, the following all refer to the same quantity:
_fourk_1 = 4K; _fourk_2 = 4096; _fourk_3 = 0x1000;
Unless quoted, symbol names start with a letter, underscore, or point and may include any letters, underscores, digits, points, and hyphens. Unquoted symbol names must not conflict with any keywords. You can specify a symbol which contains odd characters or has the same name as a keyword, by surrounding the symbol name in double quotes:
"SECTION" = 9; "with a space" = "also with a space" + 10;
Since symbols can contain many non-alphabetic characters, it is safest to delimit symbols with spaces. For example, `A-B' is one symbol, whereas `A - B' is an expression involving subtraction.
The special linker variable dot `.' always contains the
current output location counter. Since the .
always refers to
a location in an output section, it must always appear in an
expression within a SECTIONS
command. The .
symbol
may appear anywhere that an ordinary symbol is allowed in an
expression, but its assignments have a side effect. Assigning a value
to the .
symbol will cause the location counter to be moved.
This may be used to create holes in the output section. The location
counter may never be moved backwards.
SECTIONS { output : { file1(.text) . = . + 1000; file2(.text) . += 1000; file3(.text) } = 0x1234; }
In the previous example, file1
is located at the beginning of the
output section, then there is a 1000 byte gap. Then file2
appears, also with a 1000 byte gap following before file3
is
loaded. The notation `= 0x1234' specifies what data to write in
the gaps (see section Optional Section Attributes).
@vfill
The linker recognizes the standard C set of arithmetic operators, with the standard bindings and precedence levels: { @obeylines@parskip=0pt@parindent=0pt @dag@quad Prefix operators. @ddag@quad See section Assignment: Defining Symbols. }
The linker uses "lazy evaluation" for expressions; it only calculates an expression when absolutely necessary. The linker needs the value of the start address, and the lengths of memory regions, in order to do any linking at all; these values are computed as soon as possible when the linker reads in the command file. However, other values (such as symbol values) are not known or needed until after storage allocation. Such values are evaluated later, when other information (such as the sizes of output sections) is available for use in the symbol assignment expression.
You may create global symbols, and assign values (addresses) to global symbols, using any of the C assignment operators:
symbol = expression ;
symbol &= expression ;
symbol += expression ;
symbol -= expression ;
symbol *= expression ;
symbol /= expression ;
Two things distinguish assignment from other operators in ld
expressions.
Assignment statements may appear:
ld
script; or
SECTIONS
command; or
SECTIONS
command.
The first two cases are equivalent in effect--both define a symbol with an absolute address. The last case defines a symbol whose address is relative to a particular section (see section Specifying Output Sections).
When a linker expression is evaluated and assigned to a variable, it is given either an absolute or a relocatable type. An absolute expression type is one in which the symbol contains the value that it will have in the output file; a relocatable expression type is one in which the value is expressed as a fixed offset from the base of a section.
The type of the expression is controlled by its position in the script
file. A symbol assigned within a section definition is created relative
to the base of the section; a symbol assigned in any other place is
created as an absolute symbol. Since a symbol created within a
section definition is relative to the base of the section, it
will remain relocatable if relocatable output is requested. A symbol
may be created with an absolute value even when assigned to within a
section definition by using the absolute assignment function
ABSOLUTE
. For example, to create an absolute symbol whose address
is the last byte of an output section named .data
:
SECTIONS{ ... .data : { *(.data) _edata = ABSOLUTE(.) ; } ... }
The linker tries to put off the evaluation of an assignment until all the terms in the source expression are known (see section Evaluation). For instance, the sizes of sections cannot be known until after allocation, so assignments dependent upon these are not performed until after allocation. Some expressions, such as those depending upon the location counter dot, `.' must be evaluated during allocation. If the result of an expression is required, but the value is not available, then an error results. For example, a script like the following
SECTIONS { ... text 9+this_isnt_constant : { ... } ... }
will cause the error message "Non constant expression for initial
address
".
In some cases, it is desirable for a linker script to define a symbol
only if it is referenced, and only if it is not defined by any object
included in the link. For example, traditional linkers defined the
symbol `etext'. However, ANSI C requires that the user be able to
use `etext' as a function name without encountering an error.
The PROVIDE
keyword may be used to define a symbol, such as
`etext', only if it is referenced but not defined. The syntax is
PROVIDE(symbol = expression)
.
The command language includes a number of built-in functions for use in link script expressions.
ABSOLUTE(exp)
ADDR(section)
symbol_1
and symbol_2
are assigned identical
values:
SECTIONS{ ... .output1 : { start_of_output_1 = ABSOLUTE(.); ... } .output : { symbol_1 = ADDR(.output1); symbol_2 = start_of_output_1; } ... }
LOADADDR(section)
ADDR
, but it may be different if the
AT
keyword is used in the section definition (see section Optional Section Attributes).
ALIGN(exp)
.
) aligned to
the next exp boundary. exp must be an expression whose
value is a power of two. This is equivalent to
(. + exp - 1) & ~(exp - 1)
ALIGN
doesn't change the value of the location counter--it just
does arithmetic on it. As an example, to align the output .data
section to the next 0x2000
byte boundary after the preceding
section and to set a variable within the section to the next
0x8000
boundary after the input sections:
SECTIONS{ ... .data ALIGN(0x2000): { *(.data) variable = ALIGN(0x8000); } ... }The first use of
ALIGN
in this example specifies the location of
a section because it is used as the optional start attribute of a
section definition (see section Optional Section Attributes). The second use simply
defines the value of a variable.
The built-in NEXT
is closely related to ALIGN
.
DEFINED(symbol)
begin
to the first location in the
.text
section--but if a symbol called begin
already
existed, its value is preserved:
SECTIONS{ ... .text : { begin = DEFINED(begin) ? begin : . ; ... } ... }
NEXT(exp)
ALIGN(exp)
; unless you
use the MEMORY
command to define discontinuous memory for the
output file, the two functions are equivalent.
SIZEOF(section)
symbol_1
and
symbol_2
are assigned identical values:
SECTIONS{ ... .output { .start = . ; ... .end = . ; } symbol_1 = .end - .start ; symbol_2 = SIZEOF(.output); ... }
SIZEOF_HEADERS
sizeof_headers
MAX(exp1, exp2)
MIN(exp1, exp2)
Semicolons (";") are required in the following places. In all other places they can appear for aesthetic reasons but are otherwise ignored.
Assignment
PHDRS
PHDRS
statement.
See section ELF Program Headers
The linker's default configuration permits allocation of all available memory.
You can override this configuration by using the MEMORY
command. The
MEMORY
command describes the location and size of blocks of
memory in the target. By using it carefully, you can describe which
memory regions may be used by the linker, and which memory regions it
must avoid. The linker does not shuffle sections to fit into the
available regions, but does move the requested sections into the correct
regions and issue errors when the regions become too full.
A command file may contain at most one use of the MEMORY
command; however, you can define as many blocks of memory within it as
you wish. The syntax is:
MEMORY { name (attr) : ORIGIN = origin, LENGTH = len ... }
name
(attr)
ALIRWX
" that match section attributes. If you omit the
attribute list, you may omit the parentheses around it as well. The
attributes currently supported are:
Letter
'
Section Attribute
R
'
W
'
X
'
A
'
I
'
L
'
I
.
!
'
origin
ORIGIN
may be
abbreviated to org
or o
(but not, for example, `ORG').
len
LENGTH
may be abbreviated to len
or l
.
For example, to specify that memory has two regions available for
allocation--one starting at 0 for 256 kilobytes, and the other starting
at 0x40000000
for four megabytes. The rom
memory region
will get all sections without an explicit memory register that are
either read-only or contain code, while the ram
memory region
will get the sections.
MEMORY { rom (rx) : ORIGIN = 0, LENGTH = 256K ram (!rx) : org = 0x40000000, l = 4M }
Once you have defined a region of memory named mem, you can direct
specific output sections there by using a command ending in
`>mem' within the SECTIONS
command (see section Optional Section Attributes). If the combined output sections directed to a region are too
big for the region, the linker will issue an error message.
The SECTIONS
command controls exactly where input sections are
placed into output sections, their order in the output file, and to
which output sections they are allocated.
You may use at most one SECTIONS
command in a script file,
but you can have as many statements within it as you wish. Statements
within the SECTIONS
command can do one of three things:
You can also use the first two operations--defining the entry point and
defining symbols--outside the SECTIONS
command: see section The Entry Point, and section Assignment: Defining Symbols. They are permitted here as well for
your convenience in reading the script, so that symbols and the entry
point can be defined at meaningful points in your output-file layout.
If you do not use a SECTIONS
command, the linker places each input
section into an identically named output section in the order that the
sections are first encountered in the input files. If all input sections
are present in the first file, for example, the order of sections in the
output file will match the order in the first input file.
The most frequently used statement in the SECTIONS
command is
the section definition, which specifies the
properties of an output section: its location, alignment, contents,
fill pattern, and target memory region. Most of
these specifications are optional; the simplest form of a section
definition is
SECTIONS { ... secname : { contents } ... }
secname is the name of the output section, and contents a specification of what goes there--for example, a list of input files or sections of input files (see section Section Placement). The whitespace around secname is required, so that the section name is unambiguous. The other whitespace shown is optional. You do need the colon `:' and the braces `{}', however.
secname must meet the constraints of your output format. In
formats which only support a limited number of sections, such as
a.out
, the name must be one of the names supported by the format
(a.out
, for example, allows only .text
, .data
or
.bss
). If the output format supports any number of sections, but
with numbers and not names (as is the case for Oasys), the name should be
supplied as a quoted numeric string. A section name may consist of any
sequence of characters, but any name which does not conform to the standard
ld
symbol name syntax must be quoted.
See section Symbol Names.
The special secname `/DISCARD/' may be used to discard input sections. Any sections which are assigned to an output section named `/DISCARD/' are not included in the final link output.
The linker will not create output sections which do not have any contents. This is for convenience when referring to input sections that may or may not exist. For example,
.foo { *(.foo) }
will only create a `.foo' section in the output file if there is a `.foo' section in at least one input file.
In a section definition, you can specify the contents of an output section by listing particular input files, by listing particular input-file sections, or by a combination of the two. You can also place arbitrary data in the section, and define symbols relative to the beginning of the section.
The contents of a section definition may include any of the following kinds of statement. You can include as many of these as you like in a single section definition, separated from one another by whitespace.
filename
.data : { afile.o bfile.o cfile.o }The example also illustrates that multiple statements can be included in the contents of a section definition, since each file name is a separate statement.
filename( section )
filename( section , section, ... )
filename( section section ... )
* (section)
* (section, section, ...)
* (section section ...)
ld
command
line: use `*' instead of a particular file name before the
parenthesized input-file section list.
If you have already explicitly included some files by name, `*'
refers to all remaining files--those whose places in the output
file have not yet been defined.
For example, to copy sections 1
through 4
from an Oasys file
into the .text
section of an a.out
file, and sections 13
and 14
into the .data
section:
SECTIONS { .text :{ *("1" "2" "3" "4") } .data :{ *("13" "14") } }`[ section ... ]' used to be accepted as an alternate way to specify named sections from all unallocated input files. Because some operating systems (VMS) allow brackets in file names, that notation is no longer supported.
filename( COMMON )
*( COMMON )
*(COMMON)
by itself refers to all
uninitialized data from all input files (so far as it is not yet
allocated); filename(COMMON)
refers to uninitialized data
from a particular file. Both are special cases of the general
mechanisms for specifying where to place input-file sections:
ld
permits you to refer to uninitialized data as if it
were in an input-file section named COMMON
, regardless of the
input file's format.
In any place where you may use a specific file or section name, you may also use a wildcard pattern. The linker handles wildcards much as the Unix shell does. A `*' character matches any number of characters. A `?' character matches any single character. The sequence `[chars]' will match a single instance of any of the chars; the `-' character may be used to specify a range of characters, as in `[a-z]' to match any lower case letter. A `\' character may be used to quote the following character.
When a file name is matched with a wildcard, the wildcard characters will not match a `/' character (used to separate directory names on Unix). A pattern consisting of a single `*' character is an exception; it will always match any file name. In a section name, the wildcard characters will match a `/' character.
Wildcards only match files which are explicitly specified on the command line. The linker does not search directories to expand wildcards. However, if you specify a simple file name--a name with no wildcard characters--in a linker script, and the file name is not also specified on the command line, the linker will attempt to open the file as though it appeared on the command line.
In the following example, the command script arranges the output file
into three consecutive sections, named .text
, .data
, and
.bss
, taking the input for each from the correspondingly named
sections of all the input files:
SECTIONS { .text : { *(.text) } .data : { *(.data) } .bss : { *(.bss) *(COMMON) } }
The following example reads all of the sections from file all.o
and places them at the start of output section outputa
which
starts at location 0x10000
. All of section .input1
from
file foo.o
follows immediately, in the same output section. All
of section .input2
from foo.o
goes into output section
outputb
, followed by section .input1
from foo1.o
.
All of the remaining .input1
and .input2
sections from any
files are written to output section outputc
.
SECTIONS { outputa 0x10000 : { all.o foo.o (.input1) } outputb : { foo.o (.input2) foo1.o (.input1) } outputc : { *(.input1) *(.input2) } }
This example shows how wildcard patterns might be used to partition
files. All .text
sections are placed in .text
, and all
.bss
sections are placed in .bss
. For all files beginning
with an upper case character, the .data
section is placed into
.DATA
; for all other files, the .data
section is placed
into .data
.
SECTIONS { .text : { *(.text) } .DATA : { [A-Z]*(.data) } .data : { *(.data) } .bss : { *(.bss) } }
The foregoing statements arrange, in your output file, data originating
from your input files. You can also place data directly in an output
section from the link command script. Most of these additional
statements involve expressions (see section Expressions). Although these
statements are shown separately here for ease of presentation, no such
segregation is needed within a section definition in the SECTIONS
command; you can intermix them freely with any of the statements we've
just described.
CREATE_OBJECT_SYMBOLS
a.out
files it is conventional to have a symbol for each input file. You can
accomplish this by defining the output .text
section as follows:
SECTIONS { .text 0x2020 : { CREATE_OBJECT_SYMBOLS *(.text) _etext = ALIGN(0x2000); } ... }If
sample.ld
is a file containing this script, and a.o
,
b.o
, c.o
, and d.o
are four input files with
contents like the following---
/* a.c */ afunction() { } int adata=1; int abss;`ld -M -T sample.ld a.o b.o c.o d.o' would create a map like this, containing symbols matching the object file names:
00000000 A __DYNAMIC 00004020 B _abss 00004000 D _adata 00002020 T _afunction 00004024 B _bbss 00004008 D _bdata 00002038 T _bfunction 00004028 B _cbss 00004010 D _cdata 00002050 T _cfunction 0000402c B _dbss 00004018 D _ddata 00002068 T _dfunction 00004020 D _edata 00004030 B _end 00004000 T _etext 00002020 t a.o 00002038 t b.o 00002050 t c.o 00002068 t d.o
symbol = expression ;
symbol f= expression ;
&= += -= *= /=
which combine
arithmetic and assignment.
When you assign a value to a symbol within a particular section
definition, the value is relative to the beginning of the section
(see section Assignment: Defining Symbols). If you write
SECTIONS { abs = 14 ; ... .data : { ... rel = 14 ; ... } abs2 = 14 + ADDR(.data); ... }
abs
and rel
do not have the same value; rel
has the
same value as abs2
.
BYTE(expression)
SHORT(expression)
LONG(expression)
QUAD(expression)
SQUAD(expression)
QUAD
and SQUAD
are the same.
When both host and target are 32 bits, QUAD
uses an unsigned 32
bit value, and SQUAD
sign extends the value. Both will use the
correct endianness when writing out the value.
Multiple-byte quantities are represented in whatever byte order is
appropriate for the output file format (see section BFD).
FILL(expression)
FILL
statement covers memory
locations after the point it occurs in the section definition; by
including more than one FILL
statement, you can have different
fill patterns in different parts of an output section.
Here is the full syntax of a section definition, including all the optional portions:
SECTIONS { ... secname start BLOCK(align) (NOLOAD) : AT ( ldadr ) { contents } >region :phdr =fill ... }
secname and contents are required. See section Section Definitions, and section Section Placement, for details on
contents. The remaining elements---start,
BLOCK(align)
, (NOLOAD)
, AT ( ldadr )
,
>region
, :phdr
, and =fill
---are
all optional.
start
0x40000000
:
SECTIONS { ... output 0x40000000: { ... } ... }
BLOCK(align)
BLOCK()
specification to advance
the location counter .
prior to the beginning of the section, so
that the section will begin at the specified alignment. align is
an expression.
(NOLOAD)
ROM
section is addressed at
memory location `0' and does not need to be loaded when the program
is run. The contents of the ROM
section will appear in the
linker output file as usual.
SECTIONS { ROM 0 (NOLOAD) : { ... } ... }
AT ( ldadr )
AT
keyword specifies
the load address of the section. The default (if you do not use the
AT
keyword) is to make the load address the same as the
relocation address. This feature is designed to make it easy to build a
ROM image. For example, this SECTIONS
definition creates two
output sections: one called `.text', which starts at 0x1000
,
and one called `.mdata', which is loaded at the end of the
`.text' section even though its relocation address is
0x2000
. The symbol _data
is defined with the value
0x2000
:
SECTIONS { .text 0x1000 : { *(.text) _etext = . ; } .mdata 0x2000 : AT ( ADDR(.text) + SIZEOF ( .text ) ) { _data = . ; *(.data); _edata = . ; } .bss 0x3000 : { _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;} }The run-time initialization code (for C programs, usually
crt0
)
for use with a ROM generated this way has to include something like
the following, to copy the initialized data from the ROM image to its runtime
address:
char *src = _etext; char *dst = _data; /* ROM has data at end of text; copy it. */ while (dst < _edata) { *dst++ = *src++; } /* Zero bss */ for (dst = _bstart; dst< _bend; dst++) *dst = 0;
>region
:phdr
:phdr
modifier. To
prevent a section from being assigned to a segment when it would
normally default to one, use :NONE
.
=fill
=fill
in a section definition specifies the
initial fill value for that section. You may use any expression to
specify fill. Any unallocated holes in the current output section
when written to the output file will be filled with the two least
significant bytes of the value, repeated as necessary. You can also
change the fill value with a FILL
statement in the contents
of a section definition.
The OVERLAY
command provides an easy way to describe sections
which are to be loaded as part of a single memory image but are to be
run at the same memory address. At run time, some sort of overlay
manager will copy the overlaid sections in and out of the runtime memory
address as required, perhaps by simply manipulating addressing bits.
This approach can be useful, for example, when a certain region of
memory is faster than another.
The OVERLAY
command is used within a SECTIONS
command. It
appears as follows:
OVERLAY start : [ NOCROSSREFS ] AT ( ldaddr ) { secname1 { contents } :phdr =fill secname2 { contents } :phdr =fill ... } >region :phdr =fill
Everything is optional except OVERLAY
(a keyword), and each
section must have a name (secname1 and secname2 above). The
section definitions within the OVERLAY
construct are identical to
those within the general SECTIONS
contruct (see section Specifying Output Sections),
except that no addresses and no memory regions may be defined for
sections within an OVERLAY
.
The sections are all defined with the same starting address. The load
addresses of the sections are arranged such that they are consecutive in
memory starting at the load address used for the OVERLAY
as a
whole (as with normal section definitions, the load address is optional,
and defaults to the start address; the start address is also optional,
and defaults to .
).
If the NOCROSSREFS
keyword is used, and there any references
among the sections, the linker will report an error. Since the sections
all run at the same address, it normally does not make sense for one
section to refer directly to another. See section Option Commands.
For each section within the OVERLAY
, the linker automatically
defines two symbols. The symbol __load_start_secname
is
defined as the starting load address of the section. The symbol
__load_stop_secname
is defined as the final load address of
the section. Any characters within secname which are not legal
within C identifiers are removed. C (or assembler) code may use these
symbols to move the overlaid sections around as necessary.
At the end of the overlay, the value of .
is set to the start
address of the overlay plus the size of the largest section.
Here is an example. Remember that this would appear inside a
SECTIONS
construct.
OVERLAY 0x1000 : AT (0x4000) { .text0 { o1/*.o(.text) } .text1 { o2/*.o(.text) } }
This will define both .text0
and .text1
to start at
address 0x1000. .text0
will be loaded at address 0x4000, and
.text1
will be loaded immediately after .text0
. The
following symbols will be defined: __load_start_text0
,
__load_stop_text0
, __load_start_text1
,
__load_stop_text1
.
C code to copy overlay .text1
into the overlay area might look
like the following.
extern char __load_start_text1, __load_stop_text1; memcpy ((char *) 0x1000, &__load_start_text1, &__load_stop_text1 - &__load_start_text1);
Note that the OVERLAY
command is just syntactic sugar, since
everything it does can be done using the more basic commands. The above
example could have been written identically as follows.
.text0 0x1000 : AT (0x4000) { o1/*.o(.text) } __load_start_text0 = LOADADDR (.text0); __load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0); .text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) } __load_start_text1 = LOADADDR (.text1); __load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1); . = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
The ELF object file format uses program headers, which are read by
the system loader and describe how the program should be loaded into
memory. These program headers must be set correctly in order to run the
program on a native ELF system. The linker will create reasonable
program headers by default. However, in some cases, it is desirable to
specify the program headers more precisely; the PHDRS
command may
be used for this purpose. When the PHDRS
command is used, the
linker will not generate any program headers itself.
The PHDRS
command is only meaningful when generating an ELF
output file. It is ignored in other cases. This manual does not
describe the details of how the system loader interprets program
headers; for more information, see the ELF ABI. The program headers of
an ELF file may be displayed using the `-p' option of the
objdump
command.
This is the syntax of the PHDRS
command. The words PHDRS
,
FILEHDR
, AT
, and FLAGS
are keywords.
PHDRS { name type [ FILEHDR ] [ PHDRS ] [ AT ( address ) ] [ FLAGS ( flags ) ] ; }
The name is used only for reference in the SECTIONS
command
of the linker script. It does not get put into the output file.
Certain program header types describe segments of memory which are
loaded from the file by the system loader. In the linker script, the
contents of these segments are specified by directing allocated output
sections to be placed in the segment. To do this, the command
describing the output section in the SECTIONS
command should use
`:name', where name is the name of the program header
as it appears in the PHDRS
command. See section Optional Section Attributes.
It is normal for certain sections to appear in more than one segment. This merely implies that one segment of memory contains another. This is specified by repeating `:name', using it once for each program header in which the section is to appear.
If a section is placed in one or more segments using `:name',
then all subsequent allocated sections which do not specify
`:name' are placed in the same segments. This is for
convenience, since generally a whole set of contiguous sections will be
placed in a single segment. To prevent a section from being assigned to
a segment when it would normally default to one, use :NONE
.
The FILEHDR
and PHDRS
keywords which may appear after the
program header type also indicate contents of the segment of memory.
The FILEHDR
keyword means that the segment should include the ELF
file header. The PHDRS
keyword means that the segment should
include the ELF program headers themselves.
The type may be one of the following. The numbers indicate the value of the keyword.
PT_NULL
(0)
PT_LOAD
(1)
PT_DYNAMIC
(2)
PT_INTERP
(3)
PT_NOTE
(4)
PT_SHLIB
(5)
PT_PHDR
(6)
It is possible to specify that a segment should be loaded at a
particular address in memory. This is done using an AT
expression. This is identical to the AT
command used in the
SECTIONS
command (see section Optional Section Attributes). Using the AT
command for a program header overrides any information in the
SECTIONS
command.
Normally the segment flags are set based on the sections. The
FLAGS
keyword may be used to explicitly specify the segment
flags. The value of flags must be an integer. It is used to
set the p_flags
field of the program header.
Here is an example of the use of PHDRS
. This shows a typical set
of program headers used on a native ELF system.
PHDRS { headers PT_PHDR PHDRS ; interp PT_INTERP ; text PT_LOAD FILEHDR PHDRS ; data PT_LOAD ; dynamic PT_DYNAMIC ; } SECTIONS { . = SIZEOF_HEADERS; .interp : { *(.interp) } :text :interp .text : { *(.text) } :text .rodata : { *(.rodata) } /* defaults to :text */ ... . = . + 0x1000; /* move to a new page in memory */ .data : { *(.data) } :data .dynamic : { *(.dynamic) } :data :dynamic ... }
The linker command language includes a command specifically for defining the first executable instruction in an output file (its entry point). Its argument is a symbol name:
ENTRY(symbol)
Like symbol assignments, the ENTRY
command may be placed either
as an independent command in the command file, or among the section
definitions within the SECTIONS
command--whatever makes the most
sense for your layout.
ENTRY
is only one of several ways of choosing the entry point.
You may indicate it in any of the following ways (shown in descending
order of priority: methods higher in the list override methods lower down).
ENTRY(symbol)
command in a linker control script;
start
, if present;
.text
section, if present;
0
.
For example, you can use these rules to generate an entry point with an
assignment statement: if no symbol start
is defined within your
input files, you can simply define it, assigning it an appropriate
value---
start = 0x2020;
The example shows an absolute address, but you can use any expression.
For example, if your input object files use some other symbol-name
convention for the entry point, you can just assign the value of
whatever symbol contains the start address to start
:
start = other_symbol ;
The linker command script includes a command specifically for specifying a version script, and is only meaningful for ELF platforms that support shared libraries. A version script can be build directly into the linker script that you are using, or you can supply the version script as just another input file to the linker at the time that you link. The command script syntax is:
VERSION { version script contents }
The version script can also be specified to the linker by means of the `--version-script' linker command line option. Version scripts are only meaningful when creating shared libraries.
The format of the version script itself is identical to that used by Sun's linker in Solaris 2.5. Versioning is done by defining a tree of version nodes with the names and interdependencies specified in the version script. The version script can specify which symbols are bound to which version nodes, and it can reduce a specified set of symbols to local scope so that they are not globally visible outside of the shared library.
The easiest way to demonstrate the version script language is with a few examples.
VERS_1.1 { global: foo1; local: old*; original*; new*; }; VERS_1.2 { foo2; } VERS_1.1; VERS_2.0 { bar1; bar2; } VERS_1.2;
In this example, three version nodes are defined. `VERS_1.1' is the first version node defined, and has no other dependencies. The symbol `foo1' is bound to this version node, and a number of symbols that have appeared within various object files are reduced in scope to local so that they are not visible outside of the shared library.
Next, the node `VERS_1.2' is defined. It depends upon `VERS_1.1'. The symbol `foo2' is bound to this version node.
Finally, the node `VERS_2.0' is defined. It depends upon `VERS_1.2'. The symbols `bar1' and `bar2' are bound to this version node.
Symbols defined in the library which aren't specifically bound to a version node are effectively bound to an unspecified base version of the library. It is possible to bind all otherwise unspecified symbols to a given version node using `global: *' somewhere in the version script.
Lexically the names of the version nodes have no specific meaning other than what they might suggest to the person reading them. The `2.0' version could just as well have appeared in between `1.1' and `1.2'. However, this would be a confusing way to write a version script.
When you link an application against a shared library that has versioned symbols, the application itself knows which version of each symbol it requires, and it also knows which version nodes it needs from each shared library it is linked against. Thus at runtime, the dynamic loader can make a quick check to make sure that the libraries you have linked against do in fact supply all of the version nodes that the application will need to resolve all of the dynamic symbols. In this way it is possible for the dynamic linker to know with certainty that all external symbols that it needs will be resolvable without having to search for each symbol reference.
The symbol versioning is in effect a much more sophisticated way of doing minor version checking that SunOS does. The fundamental problem that is being addressed here is that typically references to external functions are bound on an as-needed basis, and are not all bound when the application starts up. If a shared library is out of date, a required interface may be missing; when the application tries to use that interface, it may suddenly and unexpectedly fail. With symbol versioning, the user will get a warning when they start their program if the libraries being used with the application are too old.
There are several GNU extensions to Sun's versioning approach. The first of these is the ability to bind a symbol to a version node in the source file where the symbol is defined instead of in the versioning script. This was done mainly to reduce the burden on the library maintainer. This can be done by putting something like:
__asm__(".symver original_foo,foo@VERS_1.1");
in the C source file. This renamed the function `original_foo' to be an alias for `foo' bound to the version node `VERS_1.1'. The `local:' directive can be used to prevent the symbol `original_foo' from being exported.
The second GNU extension is to allow multiple versions of the same function to appear in a given shared library. In this way an incompatible change to an interface can take place without increasing the major version number of the shared library, while still allowing applications linked against the old interface to continue to function.
This can only be accomplished by using multiple `.symver' directives in the assembler. An example of this would be:
__asm__(".symver original_foo,foo@"); __asm__(".symver old_foo,foo@VERS_1.1"); __asm__(".symver old_foo1,foo@VERS_1.2"); __asm__(".symver new_foo,foo@@VERS_2.0");
In this example, `foo@' represents the symbol `foo' bound to the unspecified base version of the symbol. The source file that contains this example would define 4 C functions: `original_foo', `old_foo', `old_foo1', and `new_foo'.
When you have multiple definitions of a given symbol, there needs to be some way to specify a default version to which external references to this symbol will be bound. This can be accomplished with the `foo@@VERS_2.0' type of `.symver' directive. Only one version of a symbol can be declared 'default' in this manner - otherwise you would effectively have multiple definitions of the same symbol.
If you wish to bind a reference to a specific version of the symbol within the shared library, you can use the aliases of convenience (i.e. `old_foo'), or you can use the `.symver' directive to specifically bind to an external version of the function in question.
The command language includes a number of other commands that you can use for specialized purposes. They are similar in purpose to command-line options.
CONSTRUCTORS
a.out
object file format, the linker uses
an unusual set construct to support C++ global constructors and
destructors. When linking object file formats which do not support
arbitrary sections, such as ECOFF
and XCOFF
, the linker
will automatically recognize C++ global constructors and destructors by
name. For these object file formats, the CONSTRUCTORS
command
tells the linker where this information should be placed. The
CONSTRUCTORS
command is ignored for other object file formats.
The symbol __CTOR_LIST__
marks the start of the global
constructors, and the symbol __DTOR_LIST
marks the end. The
first word in the list is the number of entries, followed by the address
of each constructor or destructor, followed by a zero word. The
compiler must arrange to actually run the code. For these object file
formats GNU C++ calls constructors from a subroutine __main
;
a call to __main
is automatically inserted into the startup code
for main
. GNU C++ runs destructors either by using
atexit
, or directly from the function exit
.
For object file formats such as COFF
or ELF
which support
multiple sections, GNU C++ will normally arrange to put the
addresses of global constructors and destructors into the .ctors
and .dtors
sections. Placing the following sequence into your
linker script will build the sort of table which the GNU C++
runtime code expects to see.
__CTOR_LIST__ = .; LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2) *(.ctors) LONG(0) __CTOR_END__ = .; __DTOR_LIST__ = .; LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2) *(.dtors) LONG(0) __DTOR_END__ = .;Normally the compiler and linker will handle these issues automatically, and you will not need to concern yourself with them. However, you may need to consider this if you are using C++ and writing your own linker scripts.
FLOAT
NOFLOAT
ld
doesn't use the keywords, assuming
instead that any necessary subroutines are in libraries specified using
the general mechanisms for linking to archives; but to permit the use of
scripts that were written for the older linkers, the keywords
FLOAT
and NOFLOAT
are accepted and ignored.
FORCE_COMMON_ALLOCATION
ld
assign space to common symbols even if a relocatable
output file is specified (`-r').
INCLUDE filename
-L
option. You can nest calls to INCLUDE
up to
10 levels deep.
INPUT ( file, file, ... )
INPUT ( file file ... )
ld
searches for each file through the archive-library
search path, just as for files you specify on the command line.
See the description of `-L' in section Command Line Options.
If you use `-lfile', ld
will transform the name to
libfile.a
as with the command line argument `-l'.
GROUP ( file, file, ... )
GROUP ( file file ... )
INPUT
, except that the named files should
all be archives, and they are searched repeatedly until no new undefined
references are created. See the description of `-(' in
section Command Line Options.
OUTPUT ( filename )
OUTPUT(filename)
is identical to the effect of
`-o filename', which overrides it. You can use this
command to supply a default output-file name other than a.out
.
OUTPUT_ARCH ( bfdname )
OUTPUT_FORMAT
command.
OUTPUT_FORMAT ( bfdname )
ld
is configured to support multiple object code formats,
you can use this command to specify a particular output format.
bfdname is one of the names used by the BFD back-end routines
(see section BFD). The effect is identical to the effect of the
`--oformat' command-line option. This selection affects only the
output file; the related command TARGET
affects primarily input
files.
SEARCH_DIR ( path )
ld
looks for
archive libraries. SEARCH_DIR(path)
has the same
effect as `-Lpath' on the command line.
STARTUP ( filename )
TARGET ( format )
ld
is configured to support multiple object code formats,
you can use this command to change the input-file object code format
(like the command-line option `-b' or its synonym `--format').
The argument format is one of the strings used by BFD to name
binary formats. If TARGET
is specified but OUTPUT_FORMAT
is not, the last TARGET
argument is also used as the default
format for the ld
output file. See section BFD.
If you don't use the TARGET
command, ld
uses the value of
the environment variable GNUTARGET
, if available, to select the
output file format. If that variable is also absent, ld
uses
the default format configured for your machine in the BFD libraries.
NOCROSSREFS ( section section ... )
ld
to issue an error about any
references among certain sections.
In certain types of programs, particularly on embedded systems, when one
section is loaded into memory, another section will not be. Any direct
references between the two sections would be errors. For example, it
would be an error if code in one section called a function defined in
the other section.
The NOCROSSREFS
command takes a list of section names. If
ld
detects any cross references between the sections, it reports
an error and returns a non-zero exit status. The NOCROSSREFS
command uses output section names, defined in the SECTIONS
command. It does not use the names of input sections.
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