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User's manual
1. Introduction What is GNU Go ? 2. Installation Installing GNU Go 3. Using GNU Go
An introduction to the GNU Go engine
4. GNU Go engine overview Overview of the GNU Go engine 5. Analyzing GNU Go's moves 6. Move generation How GNU Go generates moves 7. Worms and Dragons Dragons and Worms 8. Eyes and Half Eyes Eyes and half eyes 9. The Pattern Code Pattern database 11. Tactical reading Tactical and Connection Reading 12. Pattern Based Reading Pattern Based Reading: Owl and Combinations 13. Influence Function 14. Another approach to Moyos : Bouzy's 5/21 algorithm Another approach to Moyos : Bouzy's algorithm
Infrastructure and Interfaces
15. The Board Library The basic go board library. 16. Handling SGF trees in memory 10. The DFA pattern matcher The DFA Pattern Matcher 18. Utility Functions `utils.c' and `printutils.c' 17. Application Programmers Interface to GNU Go API to the GNU Go engine 19. The Go Text Protocol 20. Regression testing
Appendices
A. Copying Software and Documentation Licenses
Indices
Concept Index Functions Index