[ << ]
[
>>
]
[
Top
]
[
Contents
]
[
Index
]
[
?
]
Concept Index: Q -- Z
Jump to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z
Index Entry
Section
Q
qGo
3.3 Other Clients
quarry
3.3 Other Clients
query_boardsize
19.6 GTP command reference
query_orientation
19.6 GTP command reference
quit
19.6 GTP command reference
R
Read result
11.2.2 Organization of the hash table
Reading code
11. Tactical reading
Reading code debugging tools
11.9 Debugging the reading code
reading DEPTH
11. Tactical reading
Reading optimisation
11.2 Hashing of Positions
Reading process
11. Tactical reading
reading return codes
11.1.2 Return Codes
reading shadow
11.3 Persistent Reading Cache
reading.c
11. Tactical reading
reading.c
11.1.3 Reading cutoff and depth parameters
reading.h
11. Tactical reading
reg_genmove
19.6 GTP command reference
report_uncertainty
19.6 GTP command reference
reset_connection_node_counter
19.6 GTP command reference
reset_life_node_counter
19.6 GTP command reference
reset_owl_node_counter
19.6 GTP command reference
reset_reading_node_counter
19.6 GTP command reference
reset_search_mask
19.6 GTP command reference
reset_trymove_counter
19.6 GTP command reference
restricted_genmove
19.6 GTP command reference
return codes
11.1.2 Return Codes
S
same_dragon
19.6 GTP command reference
scoring
5.7 Scoring the game
semeai
7.5 Dragons
semeai_attack_certain
7.5 Dragons
semeai_attack_point
7.5 Dragons
semeai_defense_certain
7.5 Dragons
semeai_defense_point
7.5 Dragons
set_free_handicap
19.6 GTP command reference
set_random_seed
19.6 GTP command reference
set_search_diamond
19.6 GTP command reference
set_search_limit
19.6 GTP command reference
SGF (Smart Game Format)
3.8 Smart Game Format
SGF files in memory
16. Handling SGF trees in memory
shape attributes
9.2 Pattern Attributes
showboard
19.6 GTP command reference
Smart Game Format
3.8 Smart Game Format
Speedup of reading process
11.2 Hashing of Positions
start_sgftrace
19.6 GTP command reference
string
7. Worms and Dragons
superstring
18.1 General Utilities
surround
7.5 Dragons
surround_map
19.6 GTP command reference
surround_size
7.5 Dragons
surround_status
7.5 Dragons
symmetry and transformations
9.13 Symmetry and transformations
symmetry and transformations of shapes
9.13 Symmetry and transformations
T
tactical_analyze_semeai
19.6 GTP command reference
teaching josekis to GNU Go
9.16 The Joseki Compiler
territory
13.2 Territory, Moyo and Area
test_eyeshape
19.6 GTP command reference
The Go Modem Protocol and Go Text Protocol
3.6 The Go Modem Protocol and Go Text Protocol
the joseki compiler
9.16 The Joseki Compiler
time_left
19.6 GTP command reference
time_settings
19.6 GTP command reference
timers
18.1 General Utilities
traces
5.1 Interpreting Traces
Transposition table
11.2 Hashing of Positions
Trying hypothetical moves
11. Tactical reading
tryko
19.6 GTP command reference
trymove
19.6 GTP command reference
tune_move_ordering
19.6 GTP command reference
tuning GNU Go
5.1 Interpreting Traces
tuning the pattern database
9.11 Tuning the Pattern databases
tuning the shapes database
9.11 Tuning the Pattern databases
U
unconditional_status
19.6 GTP command reference
undo
19.6 GTP command reference
Usage of the stack in reading
11. Tactical reading
V
version
19.6 GTP command reference
W
weakness
7.5 Dragons
worm
7. Worms and Dragons
worm
7.1 Worms
worm_cutstone
19.6 GTP command reference
worm_data
19.6 GTP command reference
worm_stones
19.6 GTP command reference
Z
Zobrist hashing algorithm
11.2 Hashing of Positions
Jump to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z
[ << ]
[
>>
]
[
Top
]
[
Contents
]
[
Index
]
[
?
]
This document was generated on
November, 27 2004
using
texi2html